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53

taboo for the culture card game

Worth a look

Shows a sweet-spot price point ($21.44 avg), but strong incumbent ratings (4.6★) keeps it on the watch list.

Market size 50Growth 37Conversion 55Competition 66Returns 63Price range 80Avg price 91Brand share 48Review moat 45Quality gap 27

Avg price

Great$21.44

avg listing price — sweet spot $15–$100

Price range

Great$11.41–$29.99

cheapest to priciest tracked listing — scored on the share inside $15–$100

Competition

Good46%

top-5 click share — leaders hold, buyers still browse

Returns

Good2.5%

return rate — above 5% kills the launch gate

Conversion

Good4.7%

search→purchase rate — share of searches ending in a sale

Market size

Good$278K

$278K/yr · 279K searches

Brand share

Okay76%

top-5 brand share — brands hold most of the demand

Review moat

Okay2,038.04

avg incumbent reviews — the moat a new listing must climb

Growth

Okay+9.2%

90-day search growth — must beat 0% to launch

Quality gap

Okay4.6★

avg incumbent rating — lower means beatable quality

According to Flapen's Amazon United States niche tracking, taboo for the culture card game is a $278K/yr Amazon United States market (279K searches/yr). The top 5 brands hold 76% of demand. Demand peaks in Jul–Aug–Sep–Oct–Nov. Verdict: Worth a look — 53/100.

Data updated Jul 31, 2026 · scored weekly · How we score niches

taboo for the culture card game market data

Units sold / yr
13K–15K
avg 250–500/product
Revenue / yr
$268K–$322K
units × avg price
Conversion rate
4.7%
Avg BSR
#735
Page quality
0%
Prime
100%
Sponsored
79%
Out of stock
3.4%
Avg brand age
44 months
Avg seller age
148 days

Competition & brand share

The top 5 products take 46% of clicks — established leaders, but buyers still shop beyond them.

Brands

15 falling

Sellers

24

Top-5 brand share

76%

Top 20: 100%

Top-5 click share

46%

Top 20: 93%

Open market

18%

  • Black Card Revoked42%
  • Urban Trivia Game10%
  • Kinfolk8%
  • #CultureTags8%
  • Card Plug8%
  • Lyrically Correct6%
  • Open — no brand owns it (9 brands, 18%)

Demand & seasonality

Weekly Amazon search volume, last 87 weeks — +9.2% search growth over the last 90 days.
40K30KPrime Day '25Black Friday '25Spike '26Prime Day '26DecJanFebMarAprMayJunJulAugSepOctNovDecJanFebMarAprMayJun

Peak months: Jul, Aug, Sep, Oct, Nov · busiest ÷ quietest = 11.7×

Top taboo for the culture card game search terms

  • black card revoked49K/yr
  • black card revoked card game22K/yr
  • black card games20K/yr
  • black games for black people23K/yr
  • taboo for the culture card game21K/yr
  • ikyfl card game11K/yr
  • culture tags10K/yr
  • black card games for black people11K/yr
  • black taboo game for the culture13K/yr
  • black games for game night10K/yr
All search terms

Top taboo for the culture card game products on Amazon

Each bubble is one product — market share against review moat; bubble size tracks estimated sales, color grades how beatable the incumbent looks.

0%4%$11K8%$22K12%$33K16%$44K101001K10K Reviews — right = deep review moat Market share (90d) ≈ est. sales
Beatable (≤4.3★) Contested Strong incumbent (>4.7★)

All 24 tracked products in this niche — three views at once, no toggling.

What buyers say about taboo for the culture card game

What buyers praise and complain about, mined from review topics.

What buyers love

Fun/Entertainment Experience78%

“Fun Family game”

Trivia Games5%

“A trivia game you can actually enjoy”

Music Effect3%

“The game is fun to play if you are a music lover”

Ease Of Use3%

“Easy to use”

Value For Money2%

“Worth the price”

Gifting Purpose2%

“Gift”

Quality-Overall2%

“The cards are well-made”

Collectibles1%

“Another fun game to add to your collection”

Instructions/User Manual/Troubleshooting1%

“Easy directions, and easy assembly”

Educational-Overall1%

“Enjoyed the learning experience and the fun”

What buyers complain about

Value For Money20%

“Over priced”

Size-Overall10%

“Very small”

Fun/Entertainment Experience8%

“Was not worth buying my grandkids did not even want it not a fun game”

Ease Of Use5%

“Too easy”

Product Condition5%

“Used product”

Color5%

“Not Black owned and weird”

Defective Material/Parts5%

“Defective device”

Instructions/User Manual/Troubleshooting5%

“Did not come with instructions had to be creative”

Functionality-Overall5%

“Game malfunction”

Advertised Vs Actual Product5%

“I wish I had read the description better beforehand”

Top return reasons

Advertised Vs Actual Product24%
Value For Money21%
Fun/Entertainment Experience18%
Size-Overall7%
Trivia Games6%
Product Condition6%
Instructions/User Manual/Troubleshooting4%
Quality-Overall2%
Functionality-Overall2%
Defective Material/Parts1%

Common questions

Is taboo for the culture card game profitable to sell on Amazon United States?
The niche generates $278K/yr across 28 tracked products. 0 of 1 products launched in the last 360 days are still selling. 90-day search growth is +9.2%. Flapen's verdict: Worth a look (53/100).
How competitive is the taboo for the culture card game niche?
15 brands and 24 sellers compete. The top 5 products take 46% of clicks and top 5 brands hold 76% of demand.
What do buyers complain about in taboo for the culture card game?
Top complaints mined from reviews: Value For Money, Size-Overall, Fun/Entertainment Experience. The return rate is 2.5%.
When does demand for taboo for the culture card game peak?
Demand peaks in Jul–Aug–Sep–Oct–Nov; the busiest month runs 11.7× the quietest.
What does it cost to enter the taboo for the culture card game niche?
Listings span $11.41–$29.99; the average listing price is $21.44 (sweet spot $15–$100). The average incumbent carries 2,038 reviews — the moat a new listing must climb.